A home for every
game stream.

Stream the games the ad model couldn't carry. Watch what you love. Build a new way to earn.

join waitlist
Questa hero scene

how it works

Watch with a pass
Watch with a pass
Watch what you wanted to
Watch what you wanted to
Split between streamer & developer
Split between streamer & developer
01
Watch with a viewing pass
Set the per-view price per title. Only people who buy the viewing pass can join the live broadcast — and they can also watch the archive afterwards. A pay-per-view model that doesn't depend on ads.
02
Watch what you wanted to
Story-driven titles and long-form narrative games that ad-funded streaming couldn't carry are back on the table. On Questa you buy a viewing pass for the one work you want to see, and watch it like a film.
03
Split between streamer and developer
We subtract the platform fee from gross revenue and split the remainder between the streamer and the developer. The ratio is agreed between them, per game.

three sides, one place

Stream the games you wanted to
Streamer

Stream the games you wanted to

Ad-funded streaming inevitably leaves out games you cannot broadcast. Questa lets you set the per-view price and split per game, so story-driven titles and long-tail releases you used to skip are back on the table.

Streaming agreements are handled on Questa, so you spend less time on per-title licensing. A new earnings balance beyond ads is yours to design.

Ship story-driven games, and earn
Developer

Ship story-driven games, and earn

For titles where broadcasting the story-critical parts is risky, a pay-per-view model lets discovery and revenue happen together. It sits between influencer marketing and paid licensing — a new option in the toolbox.

Split ratios are configurable per game, so you can tilt toward revenue or exposure as fits the title.

Watch the games you wanted to, like films
Viewer

Watch the games you wanted to, like films

Competitive and multiplayer streams have taken over, while story-led and long-form games rarely get broadcast anymore. On Questa you buy a viewing pass for the one work you want to see, and watch it like a film.

Your money goes directly to the streamer and developer you chose to support — a natural form of patronage.

revenue calculator

Adjust viewers, per-view price, tipping and the split to see how the streamer and developer take-home changes. We sum viewing-pass and tipping revenue, subtract the platform fee, then split the remainder between the streamer and the developer by the ratio you set.

viewers
USD
USD
%
%
Developer share40%
Viewing-pass revenue$500 × 1,000 viewers
$500,000
+ Tipping revenue2% × $800 × 1,000 viewers
$16,000
Gross revenue$516,000
Platform fee (20%)$103,200
Distributable amount$412,800
Streamer60% of distributable
$247,680
Developer40% of distributable
$165,120

These figures are an example split. Actual prices and ratios will be set per game — we want to tune them together with streamers, developers, and the platform. Viewer count means cumulative purchasers across live and archive (1,000 viewers).

the roadmap

Now
Waitlist
Early test marketing with the first wave of streamers and developers.
Soon
Closed alpha
Hand-picked partners run the streaming and monetization engine end to end.
Next
Public beta
Open streaming, broader catalog, configurable monetization for everyone.
Then
Full launch
All features public. Mobile and native clients follow.

questions

What is Questa?

A streaming platform for games the ad-funded model couldn't carry. Streamers can broadcast story-driven and long-tail titles; developers can earn through monetization beyond ads; viewers get access to far more kinds of gameplay.

Who is it for?

Streamers who want to broadcast games the ad model couldn't sustain. Developers who want a new revenue path for their titles. Viewers who want to watch more variety than ad-funded discovery ever surfaced.

How does revenue work?

There's no fixed split. Streamers and developers configure the balance — pay-per-view, subscription, free with tipping, or a custom mix — per game. Pick what makes sense for the title.

Do I need a wallet or token?

Sometimes, sometimes not. It's up to each streamer and developer. Viewing conditions, monetization, and any wallet or token requirement are set per game.

When can I get in?

We're running early test marketing through the waitlist and shipping the system in waves. Join the list to be among the first.

be early.
join the waitlist.

First access. First catalog. Help shape the platform.